The D&D 30 Day Challenge: Day 13

The will-o’wisp sandbox.

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The trap we are talking about can be rather deadly so use at your own risk.

dd-30-day-challengeFavorite Trap

It might not be a big surprise that one of my favorite traps comes out of my favorite Dungeons and Dragons adventure The hidden shrine of Tamoachan.

The will-o’wisp sandbox: In this trap you see a light flickering around the corner, once you come closer the light moves away always staying just out of sight and behind the next corner.

If the party follows it long enough suddenly they step on a pressure plate, in front of them and behind them a stone wall falls down. They hear a grinding sound coming from above them. Roll for initiative.

Lifting the walls self should be a though challenge. A DC of 20-25 depending on the level. After 3 rounds sand starts to poor into the room. Making the terrein difficult to move in. After a few rounds strength checks are needed to move in the room.

To make matters worse after 1 round the light that the party was following. A will-o’wisp moves back in the room and starts to attack to party. Preferably the ones doing the lifting.

The longer they take to find a solution the more dire their situation becomes. The best solution is probably lifting the gate or teleportation. Let the players be creative but it should be a tense and dangerous situation.

I find this trap very thrilling, but it can be deadly make sure you now what to do when the players die in here. Roll now characters, get dig up a few hundred years later, that kind of things.

Enjoy.

 

The D&D 30 Day Challenge: Day 11

Why The Hidden Shrine of Tamoachan is awesome

In my few years as a DM I’ve run some of the official adventures of wizards of the coast and of the DM’s guild. But so far Tales from the Yawning Portal had one of my favorite Dungeons.

dd-30-day-challenge

Favorite Adventure I ran

The Hidden Shrine of Tamoachan is not without reason one of the most famous Dungeons and Dragon Dungeons. From start to end it has a very distinct feeling of dread.

The party finds themselves inside a gas-filled tomb, this immediately creates a feeling of ‘we need to get out of here and fast’. So unlike many other dungeons the players do not want to take a rest in here.

Furthermore there are a lot of interesting encounters like a talking lobster and a giant snail god. Every room is filled with surprise, wonder, puzzles and a scary feeling of what’s behind the next door?

It is also set up in a way that you can take multiple routes and do not have to do every chamber. I bet that if I would run it for a second group it would be a totally different experience.

It’s a hard dungeon not only for the PC’s but also the players as well, not everything can be solved by just throwing an intelligence check.

All these reasons add to the fact that The Hidden Shrine of Tamoachan is one of my favorite adventures.