A good story can almost always make a location interesting. But some locations are more fun to start with.
Favorite Dungeon Type/Location
Filled with magic and wonder, not one is the same, it is a classic location that needs to be in every campaign. The mystical wizard tower.
Once in sight the hero’s know something is up. Why is this random 8 story high tower standing in the middle of the desert? What is inside? Is it still inhabited, and more important will there be treasure?
This location is the perfect place to dive into the strange and weird stuff of the world. Maybe there are no stairs in the tower. Maybe once inside you see there are no floors above you and you can only use the ladder to go downstairs. After descending a whole session the PC’s reach to main floor again.
The things living inside can be so random as you like. Things created by the wizard like Golems or enslaved pixies, maybe behind a door is a vault filled with golden dolphins. Nothing makes sense and it shouldn’t.
It is the perfect opportunity to use the monsters you want to use but never get the change to and to test the players as well with some nice puzzles or riddles.
And that’s why the wizard tower is my favorite dungeon.
Wizard Tower by jcbarquet
Why The Hidden Shrine of Tamoachan is awesome
In my few years as a DM I’ve run some of the official adventures of wizards of the coast and of the DM’s guild. But so far Tales from the Yawning Portal had one of my favorite Dungeons.
Favorite Adventure I ran
The Hidden Shrine of Tamoachan is not without reason one of the most famous Dungeons and Dragon Dungeons. From start to end it has a very distinct feeling of dread.
The party finds themselves inside a gas-filled tomb, this immediately creates a feeling of ‘we need to get out of here and fast’. So unlike many other dungeons the players do not want to take a rest in here.
Furthermore there are a lot of interesting encounters like a talking lobster and a giant snail god. Every room is filled with surprise, wonder, puzzles and a scary feeling of what’s behind the next door?
It is also set up in a way that you can take multiple routes and do not have to do every chamber. I bet that if I would run it for a second group it would be a totally different experience.
It’s a hard dungeon not only for the PC’s but also the players as well, not everything can be solved by just throwing an intelligence check.
All these reasons add to the fact that The Hidden Shrine of Tamoachan is one of my favorite adventures.